{"id":8535,"date":"2025-10-08T17:45:00","date_gmt":"2025-10-08T17:45:00","guid":{"rendered":"https:\/\/www.aiproblog.com\/index.php\/2025\/10\/08\/using-generative-ai-to-diversify-virtual-training-grounds-for-robots\/"},"modified":"2025-10-08T17:45:00","modified_gmt":"2025-10-08T17:45:00","slug":"using-generative-ai-to-diversify-virtual-training-grounds-for-robots","status":"publish","type":"post","link":"https:\/\/www.aiproblog.com\/index.php\/2025\/10\/08\/using-generative-ai-to-diversify-virtual-training-grounds-for-robots\/","title":{"rendered":"Using generative AI to diversify virtual training grounds for robots"},"content":{"rendered":"<p>Author: Alex Shipps | MIT CSAIL<\/p>\n<div>\n<p dir=\"ltr\" id=\"docs-internal-guid-19f1f3f3-7fff-ddef-2547-d3fc1f5d3464\">Chatbots like ChatGPT and Claude have experienced a meteoric rise in usage over the past three years because they can help you with a wide range of tasks. Whether you\u2019re writing Shakespearean sonnets, debugging code, or need an answer to an obscure trivia question, artificial intelligence systems seem to have you covered. The source of this versatility? Billions, or even trillions, of textual data points across the internet.<\/p>\n<p dir=\"ltr\">Those data aren\u2019t enough to teach a robot to be a helpful household or factory assistant, though. To understand how to handle, stack, and place various arrangements of objects across diverse environments, robots need demonstrations. You can think of robot training data as a collection of how-to videos that walk the systems through each motion of a task. Collecting these demonstrations on real robots is time-consuming and not perfectly repeatable, so engineers have created training data by generating simulations with AI (which don\u2019t often reflect real-world physics), or tediously handcrafting each digital environment from scratch.<\/p>\n<p dir=\"ltr\">Researchers at MIT\u2019s Computer Science and Artificial Intelligence Laboratory (CSAIL) and the Toyota Research Institute may have found a way to create the diverse, realistic training grounds robots need. Their \u201c<a href=\"https:\/\/steerable-scene-generation.github.io\/\" target=\"_blank\" rel=\"noopener\">steerable scene generation<\/a>\u201d approach creates digital scenes of things like kitchens, living rooms, and restaurants that engineers can use to simulate lots of real-world interactions and scenarios. Trained on over 44 million 3D rooms filled with models of objects such as tables and plates, the tool places existing assets in new scenes, then refines each one into a physically accurate, lifelike environment.<\/p>\n<p dir=\"ltr\">Steerable scene generation creates these 3D worlds by \u201csteering\u201d a diffusion model \u2014 an AI system that generates a visual from random noise \u2014 toward a scene you\u2019d find in everyday life. The researchers used this generative system to \u201cin-paint\u201d an environment, filling in particular elements throughout the scene. You can imagine a blank canvas suddenly turning into a kitchen scattered with 3D objects, which are gradually rearranged into a scene that imitates real-world physics. For example, the system ensures that a fork doesn\u2019t pass through a bowl on a table \u2014 a common glitch in 3D graphics known as \u201cclipping,\u201d where models overlap or intersect.<\/p>\n<p>How exactly steerable scene generation guides its creation toward realism, however, depends on the strategy you choose. Its main strategy is \u201cMonte Carlo tree search\u201d (MCTS), where the model creates a series of alternative scenes, filling them out in different ways toward a particular objective (like making a scene more physically realistic, or including as many edible items as possible). It\u2019s used by the AI program AlphaGo to beat human opponents in Go (a game similar to chess), as the system considers potential sequences of moves before choosing the most advantageous one.<\/p>\n<p>\u201cWe are the first to apply MCTS to scene generation by framing the scene generation task as a sequential decision-making process,\u201d says MIT Department of Electrical Engineering and Computer Science (EECS) PhD student Nicholas Pfaff, who is a CSAIL researcher and a lead author on a\u00a0<a href=\"https:\/\/steerable-scene-generation.github.io\/\">paper<\/a> presenting the work. \u201cWe keep building on top of partial scenes to produce better or more desired scenes over time. As a result, MCTS creates scenes that are more complex than what the diffusion model was trained on.\u201d<\/p>\n<p dir=\"ltr\">In one particularly telling experiment, MCTS added the maximum number of objects to a simple restaurant scene. It featured as many as 34 items on a table, including massive stacks of dim sum dishes, after training on scenes with only 17 objects on average.<\/p>\n<p dir=\"ltr\">Steerable scene generation also allows you to generate diverse training scenarios via reinforcement learning \u2014 essentially, teaching a diffusion model to fulfill an objective by trial-and-error. After you train on the initial data, your system undergoes a second training stage, where you outline a reward (basically, a desired outcome with a score indicating how close you are to that goal). The model automatically learns to create scenes with higher scores, often producing scenarios that are quite different from those it was trained on.<\/p>\n<p>Users can also prompt the system directly by typing in specific visual descriptions (like \u201ca kitchen with four apples and a bowl on the table\u201d). Then, steerable scene generation can bring your requests to life with precision. For example, the tool accurately followed users\u2019 prompts at rates of 98 percent when building scenes of pantry shelves, and 86 percent for messy breakfast tables. Both marks are at least a 10 percent improvement over comparable methods like\u00a0\u201c<a href=\"https:\/\/arxiv.org\/abs\/2405.21066\">MiDiffusion<\/a>\u201d and \u201c<a href=\"https:\/\/arxiv.org\/abs\/2303.14207\">DiffuScene<\/a>.\u201d<\/p>\n<p>The system can also complete specific scenes via prompting or light directions (like \u201ccome up with a different scene arrangement using the same objects\u201d). You could ask it to place apples on several plates on a kitchen table, for instance, or put board games and books on a shelf. It\u2019s essentially \u201cfilling in the blank\u201d by slotting items in empty spaces, but preserving the rest of a scene.<\/p>\n<p dir=\"ltr\">According to the researchers, the strength of their project lies in its ability to create many scenes that roboticists can actually use. \u201cA key insight from our findings is that it\u2019s OK for the scenes we pre-trained on to not exactly resemble the scenes that we actually want,\u201d says Pfaff. \u201cUsing our steering methods, we can move beyond that broad distribution and sample from a \u2018better\u2019 one. In other words, generating the diverse, realistic, and task-aligned scenes that we actually want to train our robots in.\u201d<\/p>\n<p dir=\"ltr\">Such vast scenes became the testing grounds where they could record a virtual robot interacting with different items. The machine carefully placed forks and knives into a cutlery holder, for instance, and rearranged bread onto plates in various 3D settings. Each simulation appeared fluid and realistic, resembling the real-world, adaptable robots steerable scene generation could help train, one day.<\/p>\n<p dir=\"ltr\">While the system could be an encouraging path forward in generating lots of diverse training data for robots, the researchers say their work is more of a proof of concept. In the future, they\u2019d like to use generative AI to create entirely new objects and scenes, instead of using a fixed library of assets. They also plan to incorporate articulated objects that the robot could open or twist (like cabinets or jars filled with food) to make the scenes even more interactive.<\/p>\n<p dir=\"ltr\">To make their virtual environments even more realistic, Pfaff and his colleagues may incorporate real-world objects by using a library of objects and scenes pulled from images on the internet and using their previous work on \u201c<a href=\"https:\/\/scalable-real2sim.github.io\/\">Scalable Real2Sim<\/a>.\u201d By expanding how diverse and lifelike AI-constructed robot testing grounds can be, the team hopes to build a community of users that\u2019ll create lots of data, which could then be used as a massive dataset to teach dexterous robots different skills.<\/p>\n<p>\u201cToday, creating realistic scenes for simulation can be quite a challenging endeavor; procedural generation can readily produce a large number of scenes, but they likely won\u2019t be representative of the environments the robot would encounter in the real world. Manually creating bespoke scenes is both time-consuming and expensive,\u201d says Jeremy Binagia, an applied scientist at Amazon Robotics who wasn\u2019t involved in the paper. \u201cSteerable scene generation offers a better approach: train a generative model on a large collection of pre-existing scenes and adapt it (using a strategy such as reinforcement learning) to specific downstream applications. Compared to previous works that leverage an off-the-shelf vision-language model or focus just on arranging objects in a 2D grid, this approach guarantees physical feasibility and considers full 3D translation and rotation, enabling the generation of much more interesting scenes.\u201d<\/p>\n<p dir=\"ltr\">\u201cSteerable scene generation with post training and inference-time search provides a novel and efficient framework for automating scene generation at scale,\u201d says Toyota Research Institute roboticist Rick Cory SM \u201908, PhD \u201910, who also wasn\u2019t involved in the paper. \u201cMoreover, it can generate \u2018never-before-seen\u2019 scenes that are deemed important for downstream tasks. In the future, combining this framework with vast internet data could unlock an important milestone towards efficient training of robots for deployment in the real world.\u201d<\/p>\n<p>Pfaff wrote the paper with senior author Russ Tedrake, the Toyota Professor of Electrical Engineering and Computer Science, Aeronautics and Astronautics, and Mechanical Engineering at MIT; a senior vice president of large behavior models at the Toyota Research Institute; and CSAIL principal investigator. Other authors were Toyota Research Institute robotics researcher Hongkai Dai SM \u201912, PhD \u201916; team lead and Senior Research Scientist Sergey Zakharov; and Carnegie Mellon University PhD student Shun Iwase. Their work was supported, in part, by Amazon and the Toyota Research Institute. The researchers presented their work at the Conference on Robot Learning (CoRL) in September.<\/p>\n<\/div>\n<p><a href=\"https:\/\/news.mit.edu\/2025\/using-generative-ai-diversify-virtual-training-grounds-robots-1008\">Go to Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Author: Alex Shipps | MIT CSAIL Chatbots like ChatGPT and Claude have experienced a meteoric rise in usage over the past three years because they [&hellip;] <span class=\"read-more-link\"><a class=\"read-more\" href=\"https:\/\/www.aiproblog.com\/index.php\/2025\/10\/08\/using-generative-ai-to-diversify-virtual-training-grounds-for-robots\/\">Read More<\/a><\/span><\/p>\n","protected":false},"author":1,"featured_media":458,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[24],"tags":[],"_links":{"self":[{"href":"https:\/\/www.aiproblog.com\/index.php\/wp-json\/wp\/v2\/posts\/8535"}],"collection":[{"href":"https:\/\/www.aiproblog.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.aiproblog.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.aiproblog.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.aiproblog.com\/index.php\/wp-json\/wp\/v2\/comments?post=8535"}],"version-history":[{"count":0,"href":"https:\/\/www.aiproblog.com\/index.php\/wp-json\/wp\/v2\/posts\/8535\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.aiproblog.com\/index.php\/wp-json\/wp\/v2\/media\/472"}],"wp:attachment":[{"href":"https:\/\/www.aiproblog.com\/index.php\/wp-json\/wp\/v2\/media?parent=8535"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.aiproblog.com\/index.php\/wp-json\/wp\/v2\/categories?post=8535"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.aiproblog.com\/index.php\/wp-json\/wp\/v2\/tags?post=8535"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}